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Apo Race - 3D Game Environment

Here is a cartoon-style racing game I worked on for a school project. I had to design and create all the graphical assets (including the car) and setup a track in Unity. This project was targetting low-end platforms, so I modeled low-poly assets and I focused on optimizing the scene. It was a lot of fun, hope you like it :D

In-game screenshot in Unity

In-game screenshot in Unity

In-game real-time footage in Unity

Low-poly car model (2k tris)
Maya + Substance Painter

Color concepts

Color concepts

More in-game screeshots

More in-game screeshots

Some low-poly props and modular assets

Some low-poly props and modular assets

First environment  concept, painted in Photoshop

First environment concept, painted in Photoshop

Global view

Global view

Blocky version of the track

Blocky version of the track